A step-by-step walkthrough of every tool on the site — Datalink, the route table, the Bridge, the Manifest, your Hangar — with the real panels shown along the way, not just described.
Schaulers pulls together live commodity prices, route planning, run tracking, and rank progression into one toolkit for Star Citizen hauling — sourced from the community and from UEX, kept current by players like you. It's organised around how you actually want to haul:
Trade Your Own Cargo
The Dashboard & PLAN ROUTE
Buy commodities with your own aUEC, sell them where the margin's best. Covered in Sections 02–04.
Run Hauling Contracts
The Manifest
A company hires you to move their cargo for a fixed fee — no trading involved. Covered in Section 05.
Haul With a Crew
The Bridge
Take routes off the dashboard and run them with other pilots — live roster, funding, comms. Covered in Section 06.
By the end of this page you'll know how to use every one of them. If you already know the hauling basics, skip straight to Section 02 for the detailed route-table and run walkthrough.
Hauling primer
Hauling basics
A quick primer if you haven't touched cargo hauling at all yet — skip ahead if you already know this part.
SCU
Standard Cargo Unit
Cargo is measured in SCU — a fixed physical volume. Your ship's cargo hold has a total SCU capacity; a route's profit scales with how much of that hold you can fill.
Box sizes
Not every terminal takes every size
Cargo comes in fixed box sizes (1, 2, 4, 8 SCU and up). Some terminals only accept certain sizes, and auto-load freight elevators handle the loading for you where available.
Legal vs. illegal
Know before you buy
Some commodities are contraband in some jurisdictions. The dashboard's Illegal Commodities toggle is off by default — flip it on deliberately, and know the risk before you load up.
Your ship's hold
Cargo capacity varies by ship
Starter ships haul a handful of SCU; dedicated haulers move hundreds. Check your ship's SCU rating before you plan a route — it caps how much of any given trade you can actually carry. And don't sink every last aUEC into a buy — anything can happen out there, and you'll want enough left to refuel, repair, or replace what you lose.
That's the essential background. Section 02 now takes you through the route table and detail panel in one complete, detailed walkthrough.
Section 02
The route table & detail panel
The dashboard table is where every run starts. Buy/Sell Location lets you pick a single terminal, an entire planet at once ("ALL CRUSADER"), or type into the search box to jump straight to a terminal by name. Commodity, Ship & Budget filter to what you're actually carrying and what you can afford. A System filter narrows to Stanton, Pyro, Nyx, or all three. Verified 8H, High Stock, legal/illegal toggles, auto-load, minimum box size, and independent buy/sell location types all shape what shows up — and Blacklist permanently hides a terminal you never want suggested again. New here? Flip on New Pilot Mode — one click trims the table to a short, curated list of good routes so you're not staring at every filter on day one.
If the table ever looks emptier than expected
Several of those filters silently remove routes rather than just re-sorting them — Verified 8H especially can shrink your results a lot on a quiet data day. If nothing good is showing up, check Settings before assuming the data's wrong.
Click any row and it opens into its own panel — think of it as a trading card for that one trade, everything you need to decide "is this worth flying" in one glance:
Terminal icons
Buy left, sell right
The icon shape tells you what kind of place it is — space station, surface outpost, or city — before you've even read the name.
Profit / SCU & Total Profit
The numbers that matter
Profit/SCU is your margin per crate; Total Profit is that multiplied out by everything your ship can carry.
Buy Stock / Sell Stock
Low Sell Stock is good, high is a warning
Buy Stock is simple — it's how much cargo is actually there for you to load. Sell Stock means something different: it's how much of that same commodity is already sitting at the destination. Low is good — there's room to sell. High is a warning. The location is already stocked up, so you might only get to sell part of your load. Each location has a max amount it can hold for each commodity, and you'll see it on the site very soon.
The action row
LOG RUN / ADD TO DATALINK, Terminal Change & more
Starts the run, reroutes to a better terminal the moment this one goes bad (before or during a run), lets you correct a stale price/stock reading, and lets you pin or blacklist the route.
1Select a route row2Check price, stock and demand3Add the leg to Datalink
Swipe sideways to inspect the full interface
Route Detail Panel — Static Preview
LARANITE
RAYARI DELTANA — PORT TRESSLER
ACQUISITION
Rayari Deltana
8,940 aUEC
Verified 12m ago
DESTINATION
Port Tressler
11,250 aUEC
Verified 6m ago
PROFIT / SCU
+2,310
aUEC
TOTAL PROFIT
+1,155,000
aUEC
ROI
+25.8%
BUY STOCK
3,240 SCU
Verified 12m ago
UPFRONT COST
4,470,000
SELL STOCK
82 SCU
Verified 6m ago
TRAVEL TIME
14 MIN
ACCEPTED SIZES
1, 2, 4, 8, 16, 24, 32
RUN IN PROGRESS
00:08:42
◨COMPLETE RUN
○PARTIAL SELL
⇌TERMINAL CHANGE
⚑ REPORT TERMINAL
HOW IT WORKS
This panel is the single most-looked-at thing on the whole site. One more thing worth knowing before you start running routes — the automation that can do a lot of the logging for you.
Automation
What is Datalink?
Datalink reads your local Game.log file and watches for you actually making a trade in-game — a real commodity buy or sell. It doesn't go looking for routes on its own; you still pick the route and add the leg yourself. From there, Datalink matches your real trade to that leg and starts or completes the run timer automatically, so you never have to click LOG RUN or COMPLETE RUN by hand.
Drag your Game.log file onto the Datalink drop zone — it's on the Dashboard, The Manifest, The Bridge, and the Pirate Deck.
Connect once, done everywhere. Whichever of those pages you drop it on, Datalink stays connected across all four — no need to reconnect page by page.
See RESUME instead of a drop zone? That just means the browser needs a fresh click to re-confirm permission after a reload — one click, not a re-drag.
Completely optional — manual entry (LOG RUN / COMPLETE RUN, typed-in SCU) works fully without it. Section 03 walks through exactly what Datalink is automating, step by step.
Your log never leaves your machine
Game.log is read entirely in your browser, locally — it's never uploaded anywhere, and Schaulers never sees the raw file. Datalink only ever picks out a buy or sell that matches a leg you've already added; nothing else in the log is touched. The only thing that ever leaves your machine is the small, optional price/stock signal described in Section 08 — and that's a price observation, not your log file or anything tied to your identity.
Section 03
Running a route, start to finish
The full buy → fly → sell loop, step by step from the table:
Click any row in the route table to open its detail panel.
Click LOG RUN — or, if Datalink is connected, the same button reads ADD TO DATALINK instead. Manual entry asks you to confirm the SCU actually purchased (pre-filled with your ship's capacity, editable if you didn't fill the hold); confirming starts your run timer. With Datalink, the timer starts itself the moment it detects you buying the matching commodity in-game.
Fly it. The Active Run panel tracks elapsed time against the route's expected travel time the whole way.
Click COMPLETE RUN once you've sold everything, or PARTIAL SELL if the terminal won't take your full load. Datalink completes this automatically too, the moment it detects the sale.
Terminal Change is available the whole time — before you've bought anything (swaps which route you're even looking at) or mid-run (reroutes just the sell side) — if the destination turns out to be bad.
Here's what the Active Run panel looks like mid-flight, with Datalink actively tracking the sale:
Active Run Panel — Static Preview
ACTIVE RUNRUN ACTIVEDATALINK LIVE
BEXALITE
ROUTE AVERAGE 24M
BUY
TDD ORISON
SELL
CBD LORVILLE
00:15:32 elapsed
432 / 480 SCU SOLDGOT 11,250/SCU
SOLD VIA DATALINK
PROFIT / SCU+1,250
TOTAL PROFIT+600,000
aUEC / HOUR1,500,000/hr
All of the above is exactly what's happening even when Datalink is running the show — this section is really "the mechanics Datalink is automating for you," worth understanding even if you never touch LOG RUN or COMPLETE RUN by hand again.
Section 04
Planning a multi-stop circuit
This is for the pilot who's tired of flying home empty. PLAN ROUTE chains several legs into one itinerary, in four modes:
Local
One planet, quick loop
A short loop around a single planet and its moons.
Planetary
Two or three planets
A run linking a small handful of planets in the same system.
Grand Tour
The whole system
A full system-wide circuit, hitting every planet before you're done.
Interstellar
Stanton, Pyro, Nyx
Crossing between all three systems entirely.
Set a starting terminal, a time budget, an optional capital cap, and whether to restrict to High Stock Only — then PLAN ROUTE hands back a full itinerary card: every leg's buy/sell terminals, profit, cargo fill, and time, plus a running total for the whole circuit. It can be added to a Bridge operation leg-by-leg or all at once:
1Choose a starting terminal2Set time and capital3Plan the route4Follow the itinerary
BUY: DEAKINS RESEARCHSELL: TERRA GATEWAY (STANTON)
+375,840 aUEC17m
Section 05
The Manifest: contract hauling
"Wait, isn't this just PLAN ROUTE again?" — no. PLAN ROUTE (and the whole dashboard) is buying and selling commodities with your own money. The Manifest is contract work — a company hires you to move their cargo for a fixed fee, no trading involved.
Two ways a contract lands on your Active Board:
Automatic
Connect Datalink, accept in-game
The Manifest detects the mission acceptance straight from Game.log and adds it to your Active Board automatically — confirmed solid for Covalex and Red Wind Linehaul; treat Ling Family Hauling and Dead Saints auto-detection as best-effort for now.
Manual
Browse the Contract Catalog
Add a contract to your board yourself, no Datalink required — the reliable fallback regardless of contractor.
Once it's on your board: the Manifest suggests the most efficient flight sequence across everything currently there, the Next Stop panel is your "what do I do right now" cheat sheet, the stop checklist lets you tick off pickups/drop-offs in whatever order the game actually lets you fly them, and the Cargo Bay gives you a visual way to plan the load itself. A module's destination readout is calculated from the boxes currently inside it. If one commodity in that module is assigned to more than one drop-off, the placement remains allowed but the module switches to a visible SAME COMMODITY, DIFFERENT DROPOFFS warning state.
1Add accepted contracts2Review the run sheet3Choose a suggested route
Swipe sideways to inspect the full interface
The Manifest — Active Board Preview
COVALEX SHIPPINGCVRWLFDSThe Manifest◈ DATALINK LIVE
Next stop · pickupEverus Harbor
Stops left4 / 6
Contracts3
Hold128 / 224 SCU
Active Board · 3Contract Catalog
Contracts
Cov-218787,500 aUEC
72 SCU · Titanium2 stops
Cov-224164,200 aUEC
56 SCU · Medical Supplies3 stops
CARGO BAY · MODULE A80 / 96 SCU
323288
Run Sheet · Flight Sequence
1Everus HarborTitanium · Cov-2187PICKUP
2HDMS-LathanMedical Supplies · Cov-2241PICKUP
3Port TresslerTitanium · Cov-2187DROPOFF
4OrisonMedical Supplies · Cov-2241DROPOFF
NAVIGATION ENGINESuggested Routes
SOLUTION READYSUGGEST ROUTE
RECOMMENDEDFROM EVERUS HARBOR≈18 MIN · 4 STOPS
EST. TOTAL≈18 MIN
STOPS4
CONTRACTS3
TRIPS1
FLIGHT SEQUENCE
Everus HarborPICKUP
HDMS-LathanPICKUP
Port TresslerDROPOFF
OrisonDROPOFF
NEXT STOPEverus Harbor · collect TitaniumPICKUP
ROUTE 02From HDMS-Lathan · ≈21 min · 4 stopsSELECT ›
ROUTE 03From Port Tressler · ≈24 min · 4 stopsSELECT ›
Section 06
The Bridge: hauling with a crew
This is where Schaulers stops being a solo tool and turns into mission control for your whole crew. Two ways in: Open Hauling just opens the Bridge with no crew attached and anyone with the link can join. For a private operation, go to The Hangar → Crew tab, create (or open an existing) Crew, and start the operation from there — a Leader or Officer launches it, existing Crew members join straight in, and anyone else gets in via that operation's own share code.
Funding models
Pooled or Individual
Pooled — the leader buys, then operation leadership (Leader or an Officer) assigns each member's cut as a percentage; whatever's left unassigned goes to the leader automatically. Individual — everyone runs and keeps their own cargo; the Bridge is pure coordination.
Datalink in the Bridge
Same watch-and-match detection
Add a leg, and Datalink watches for the matching trade — not automatic discovery, matching a trade to a leg you've already queued, exactly like the dashboard.
The status flow
Self-report as you go
At hangar, loaded, in quantum, offloading, delivered. The leader gives the go signal and confirms deliveries.
Comms, incidents & debrief
The whole operation, remembered
Live comms and a timestamped operation log, plus an automatic Debrief — open your Hangar's Operations tab any time after the session ends and it's written up: call sign, stat block, narrative summary. No manual report creation required.
Every leg counts toward your rank's run tally too, and shows up separately as its own Legs Delivered / Convoy SCU / Convoy aUEC stat block on your rank card. Here's a live operation in progress:
1Build the crew roster2Add and run each leg3Confirm delivered cargo4Finalise the profit split
Swipe sideways to inspect the full interface
The Bridge — Live Convoy Preview
⌂ DASHBOARDTHE BRIDGE◆ SYNCED ACROSS DEVICES ⇩ DATALINK LIVE
CREW ROSTER4 / 5 SLOTS
RXREDAXELEADER · HERCULES C2QUANTUM
NKNIGHTKITEHAULER · HULL CLOADED
+OPEN SLOTRECRUIT PILOT
OPERATION LOG
LEG 1 COMPLETE · AGRICIUM DELIVERED
LEG 2 ACTIVE · ARCCORP → CRUSADER
PIRATE CONTACT · THREAT ELEVATED
VEXOR-9 JOINED · ESCORT ROLE
GO SIGNAL · ALL SHIPS IN TRANSIT
ACTIVE LEG · 2 OF 4● IN TRANSIT
ARCCORP→CRUSADER
COMMODITYLARANITE
PLANNED SCU2,150
EST. PROFIT312,400
TIME ON LEG00:19:27
BUY2,840
SELL3,985
STOCK4,120
OPSCREWFUNDSROUTE
CONVOY SCU1,040 / 1,584
SCU DELIVERED696
LEGS COMPLETE1 / 4
PROFIT ACCRUED284,100
STILL LOADING0
REDAXEGO SIGNAL ISSUED · ALL SHIPS IN TRANSIT
SYSTEMVEXOR-9 JOINED · ESCORT ROLE · CUT LOCKED 5%
VEXOR-9PIRATE CONTACT NEAR CRUSADER · THREAT ELEVATED
REDAXE · 14:12 Watch your vector on the Crusader approach.
TYPE MESSAGE…
CONTROL UNITLEADER
OPERATION · POOLED
QUANTUM · LEG 02
PROFIT SPLITPOOLED
LEADER10.0%›
ESCORT5.0%›
HAULERS X385.0%›
TOTAL DISTRIBUTED100%
✓ FINALISE SPLIT
LEG TRACKER
#ROUTECOMMODITYSTATUS
01Hurston → ArcCorpAgriciumDONE
02ArcCorp → CrusaderLaraniteACTIVE
Section 07
The Hangar: your profile & crew
Your personal command centre — identity, ships, people, history, all in one panel:
Profile
Identity and rank
Your identity, rank, and — if you've linked Discord — your public presence to other players.
Fleet
Ships you own
Tracked automatically if you've linked the optional Companion browser extension, or added manually. The extension is entirely optional — everything here works fully without it.
Crew
Build a persistent team
Create one, invite by link or share code, or browse public Crews and request to join. This is also where a Leader or Officer starts a private Bridge operation for the Crew, per Section 06.
Operations
Every Bridge session, remembered
Your full Bridge session history, each with its own permanent debrief.
1Choose a Hangar tab2Check rank progress3Review achievements and sync
Swipe sideways to inspect the full interface
The Hangar — Pilot Profile Preview
THE HANGARPILOT TERMINAL
✕
Profile
Fleet
Crew
Leaderboard
Operations
HANGAR / 01
Pilot Profile
Identity, career progress, achievements and account status.
RXVERIFIED PILOT@REDAXELINKEDUNLINK
LOGISTICS OFFICERRANK 12
PROGRESS TO NEXT RANK90%
Destination: Trade Pilot
Next: Trade Pilot
RUNS LOGGED13
CARGO MOVED1,443 SCU
LIFETIME EARNED1,762,648 aUEC
ACHIEVEMENTS15 / 37
RECENT ACHIEVEMENTS15 / 37
Your latest career milestones.
RSI ACCOUNTCOMPANION SYNC
RX@REDAXEredaxe
ENLISTED—ACCOUNT UEC—REC BALANCE—STORE CREDIT—
Career record
Command Deck: rank & career
This is your career, keeping score — seven tabs (Overview, Route History, Fleet, Rank, Achievements, Datarunner, Circuits) forming the permanent record of your hauling career. No account or login required — everything persists locally to your browser, with Discord linking as the optional way to also appear on public leaderboards.
Rank progression runs 20 tiers, driven by a mix of milestones that changes tier to tier — total run count, number of different commodities traded, number of different terminals visited, number of different ships flown, and completed PLAN ROUTE circuits. Total SCU hauled is tracked and shown as a stat, but isn't itself a rank requirement.
Bridge legs and rank
A Bridge leg adds to your run-count requirement the same as a solo run would, and gets its own separate Legs Delivered / Convoy SCU / Convoy aUEC stat block — but it doesn't feed the commodity/terminal/ship-variety requirements the way a logged solo run does, since that variety is only ever calculated from your own runs. Group hauling counts, just not identically to a solo run in every calculation.
Rank Progression — Static Preview
TRADE BARON
95% to Fleet Commander
LIFETIME EARNED
31.99M
aUEC total
RUNS LOGGED
18
all time
STREAK
18
profitable runs
BEST RUN
3.2M
Titanium · HUR→PYR
AVG aUEC / HOUR
2.0M
across all runs
AVG SCU LOADED
1115
SCU per run
RANK 17 OF 20
TRADE BARON
HAULING FOR 52 DAYS
60
RUNS
118,121
SCU HAULED
18
CIRCUITS
5
SHIPS
19
COMMODITIES
41
TERMINALS
PROGRESS TO FLEET COMMANDER
CIRCUITS18 / 20
TERMINALS18 / 18
P
PILOT_7749
LINKED
Section 08
Community data & safety
The community price network is a step up once you hit Hauler rank with Discord linked. Two ways to contribute — lead with the automatic one: add a route to Datalink and a detected price change submits to the shared review pipeline the moment you trade it, nothing to click. Prefer to do it by hand, or trading without Datalink running? The VERIFY PRICE and VERIFY STOCK buttons on any route's detail panel submit a correction directly.
Submitting isn't the same as going live
Every submission — automatic or manual — goes through the same review pipeline before it can update what everyone else's route table shows. Not every detected trade turns into visible community data on its own.
The Datarunner Leaderboard tracks top contributors either way — give back to the data that's been getting you paid. Hauler of the Day and Ship Rankings live in the same neighbourhood:
Hauler of the Day + Ship Rankings — Static Preview
HAULER OF THE DAY
Kossway
TRADE BARON
SHIP FLEW
HULL C
PROFIT8,423,000
aUEC / HR750,000
RUNS12
SHIP RANKINGS
01HULL CKossway · 12 runs8,423,000
02C2 HERCULESStarHauler_X · 9 runs6,201,000
03CATERPILLARFreightDog · 14 runs5,847,000
04LIBERATORVoidRunner · 7 runs4,912,000
05IRONCLADCargoPilot88 · 11 runs4,304,000
On privacy: the raw Game.log file is never uploaded — it's read locally in your browser, and only specific parsed observations (a detected commodity/price/quantity) may be submitted onward when the contribution conditions above are met.
Pirate intelligence
Staying safe: the Pirate Deck
A loaded hauler is a target. Carry ship insurance, stay aware of your surroundings, and have an escape plan (a quantum drive with fuel, a route back to safety) before you ever load cargo. If you do get interdicted, decide fast — fight, flee, or comply — hesitation costs more than either choice.
Pirate Map
Live threat reporting
Report pirate activity on the live map, filtered by system (Stanton / Pyro / Nyx).
System Status
Check before you commit
A quick read on system-wide conditions before you spin up your quantum drive for a run.
Bug & Threat Reports
Flag it for everyone
Terminal issues and pirate sightings both feed back into the community's shared picture.
Pilot identity
Linking Discord
One click, and a few good things unlock: Hauler of the Day eligibility, Ship Rankings/Hall of Fame appearance, Datarunner access, and Crew identity. There's no separate Schaulers account to manage — Discord handles your identity, it's a one-click link, not a signup.
Where to go next
Start with New Pilot Mode if the full route table feels like a lot. Move to PLAN ROUTE once a single leg feels routine, use the Manifest for fixed-fee contract work, and open a Bridge operation when you're ready to haul with a crew.
Ready to haul
Find your best run right now
Live prices, live pirate intel, and a rank system tracking every run you make. Free. No login required.